Nintendo Switch 2 Review: One Year Later - Digital Foundry's Verdict (2026)

The Nintendo Switch 2 has undoubtedly made a significant impact in its first year, and I'm here to dissect its triumphs and shortcomings. Let's dive right in!

A Generational Leap?

Nintendo has undoubtedly delivered on the promise of a generational upgrade. The Switch 2's performance is a remarkable step up from its predecessor, offering a smooth 60 frames per second and quadrupled resolutions. This is a clear parallel to the PlayStation 4 to PlayStation 5 evolution, but the Switch 2's secret weapon is its DLSS (Deep Learning Super Sampling) technology.

DLSS has been a game-changer, allowing the Switch 2 to punch above its weight class. Take 'Cyberpunk 2077' as an example. The Switch 2 port is a testament to the console's capabilities, showcasing a fully-featured experience that rivals even the current-gen PS5. This is a far cry from the pared-down ports we often saw on the original Switch.

The Power of Customization

The Switch 2's custom SoC and 128-bit memory bus have proven their worth, despite initial concerns about the Samsung process node. The console's performance is a delicate balance between raw power and optimization. While it may not go toe-to-toe with the PS5 or Series X in every scenario, it holds its own, especially when compared to the Series S.

The use of DLSS for upscaling is a masterstroke, prioritizing image quality over sheer pixel count. 'Street Fighter 6' and 'Final Fantasy 7 Rebirth' are prime examples, where lower resolutions on the Switch 2 result in a more visually pleasing experience than their higher-resolution counterparts on other platforms.

Ray Tracing: A Selective Approach

Ray tracing, another hot topic, has been implemented selectively on the Switch 2. Our initial simulations suggested it could work, and indeed, it does, but with a catch. The deployment must be strategic, as seen in 'Star Wars Outlaws' and 'Indiana Jones'. These games showcase the power of ray tracing without sacrificing performance, and in some cases, even surpass the Series S.

However, not all games require ray tracing. 'Cyberpunk 2077' and Unreal Engine 5 titles demonstrate that rasterized effects can still deliver stunning visuals without the performance hit. This selective approach to ray tracing is a smart move, ensuring that developers can choose the best tools for the job.

Third-Party Ports: A Mixed Bag

The Switch 2's third-party support has been a mixed bag. While some ports, like 'Persona 3 Remake', have improved significantly post-launch, others, like 'Tomb Raider', have fallen short of expectations. The issue often lies in design choices rather than hardware limitations. Unlocked frame rates and non-functional VRR in handheld mode can be frustrating, but overall, the hit rate is much better than the Switch 1's early days.

First-Party Games: A Tale of Two Worlds

Nintendo's first-party offerings present an intriguing contrast. On one hand, we have excellent Switch 2 Editions with major upgrades, as seen in 'Zelda', 'Kirby', and 'Metroid Prime 4'. 'Metroid', in particular, showcases a true generational leap with enhanced assets, HDR, and higher frame rates. On the other hand, the absence of DLSS and ray tracing in core Nintendo titles is baffling, especially when third-party developers are pushing the boundaries.

Hardware: A Study in Contrasts

The Switch 2 hardware is a study in contrasts. The new Joy-Con design and Pro Controller are excellent, offering a satisfying and robust experience. Docking and undocking remain seamless, and the support for 120Hz output and HDR in docked mode is impressive. Games like 'Hades 2' and 'Mina the Hollower' at 120fps truly showcase the system's potential.

However, the LCD display is a letdown. Poor motion handling and subpar HDR implementation leave much to be desired. The lack of local dimming and limited peak brightness are significant drawbacks. It's almost as if the Switch 2 is the antithesis of the original Switch in terms of handheld vs. docked performance.

Software Features: A Mixed Bag

The software side is a mixed bag. Game Chat is a standout feature, offering an unparalleled voice system with impressive noise cancellation. The infrared controls in the Joy-Con are technically impressive but may have limited use cases. Backwards compatibility, on the other hand, is a triumph, with original Switch titles running better than ever. The addition of GameCube and Virtual Boy support is a nice touch, though not without its flaws.

Final Thoughts

In summary, the Switch 2's first year has been a success, but not without its growing pains. The console's performance and third-party support are commendable, but there's room for improvement in hardware and software design choices. The potential is undeniable, and with some refinements, the Switch 2 could solidify its place as a long-lasting success story in the gaming world.

Nintendo Switch 2 Review: One Year Later - Digital Foundry's Verdict (2026)

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